Modeling Timetabling Problems in Constraint Programming

Master's Thesis. Studied how large-scale timetabling problems can be defined and solved using the constraint programming paradigm. Timetabling problems where modeled using the MiniZinc modeling languages and solved using a variety of solvers.

Death to Bureaucracy Game

Game made in 48 hours for Nordic Game Jam 2021 in collaboration with friends. I primarily worked on the graphics.

Everyday Magic Shop Game

Cute store-simulator game written in Lua using the Löve2D game framework. Made in 48 hours for Nordic Game Jam ONLINE 2020 in collaboration with Jonas Hinchely.

Swarming Zombies Game

Top-down zombie shooter written in Lua using the Löve2D game framework. Made in 72 hours for Löve Jam 2020.

AwesomeChess Game

Chess game written in Lua using the Löve2D game framework.

Ninja Castle Game Project

A project for the DM842 Computer Game Programming course at The University of Southern Denmark in the fall of 2017. The goal was to make a King of the Hill game, 3D platform style.

Implementation of KeyPathwayMiner in R

My bachelor thesis was about making a tool, made for analysis of biological networks, available as an R package. The project was not a direct implementation/port of KeyPathwayMiner, but rather an interface using the underlying core of KeyPathwayMiner. The package is not available to the public at the time of writing.

Mining and Analysing Publicity of Operating Systems on Twitter

First year project on Computer Science. Our subject was Social Networks Information Retrieving and Analysis. The report is a study on how data from Twitter can be used to analyse publicity and popularity of operating systems.

From Asatru to Christianity (danish)

A history exam project I wrote back in 2013 about the transition from Asatru/germanic neopaganism to Christianity in Denmark. I was given top-grade for the project, and since it seems to get some visits from time to time, I'll leave it here.